

ray tracing, are not supported by OpenGL. As a result, certain capabilities offered by modern GPUs, e.g. In 2017, Khronos Group announced that OpenGL ES will not have new versions and has since concentrated on development of Vulkan and other technologies.

Īctive development of OpenGL was dropped in favor of the Vulkan API, released in 2016, and codenamed glNext during initial development. OpenGL is no longer in active development: whereas between 20 OpenGL specification was updated mostly on a yearly basis, with two releases (3.1 and 3.2) taking place in 2009 and three (3.3, 4.0 and 4.1) in 2010, the latest OpenGL specification 4.6 was released in 2017, after a three-year break, and was limited to inclusion of eleven existing ARB and EXT extensions into the core profile. For the same reason, OpenGL is purely concerned with rendering, providing no APIs related to input, audio, or windowing. The specification says nothing on the subject of obtaining and managing an OpenGL context, leaving this as a detail of the underlying windowing system. In addition to being language-independent, OpenGL is also cross-platform. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D rendering from within a web browser) the C bindings WGL, GLX and CGL the C binding provided by iOS and the Java and C bindings provided by Android. Although the function definitions are superficially similar to those of the programming language C, they are language-independent. The API is defined as a set of functions which may be called by the client program, alongside a set of named integer constants (for example, the constant GL_TEXTURE_2D, which corresponds to the decimal number 3553). Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Design An illustration of the graphics pipeline process Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. (SGI) began developing OpenGL in 1991 and released it on Japplications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL ( Open Graphics Library ) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

Open source license for use of the Sample Implementation (SI): This is a Free Software License B closely modeled on BSD, X, and Mozilla licenses.
